Advancing drains stamina.
Back off to recover. Time your guard to punish.
CONTROLS & FIGHT RULES +
Player oneWASD moves. J claws. K heavy strike. Hold L to guard. Space dodges. On phones, use the movement pad and combat buttons.
Player two · Local DuelArrow keys move. U claws. I heavy strike. Hold O to guard. P dodges. Local Duel shares one keyboard. For separate devices, choose Online Duel; both players use the player-one controls.
Online DuelFind a Match pairs you with another waiting player. Keep the page open. You have 10 seconds to reconnect after a connection interruption; connection failures never cost Sol Embers. Online fights cannot be paused.
Win the pitTake two rounds. A knockout ends a round; otherwise the higher remaining health wins at 45 seconds. Equal health is a draw. Three rounds maximum.
Manage your staminaWalking toward your opponent drains 1 stamina per second and pauses recovery. Holding guard drains 10 per second, or 15 while advancing. Stop attacking and guarding, then stand, circle or retreat to recover after a short delay.
Perfect guardRaise guard just before a quick claw lands to parry it: no damage, a brief attacker stun, and up to 10 stamina taken from the attacker. Holding guard early only blocks. Heavy strikes can break a depleted guard. Escape pauses local fights or opens the leave menu online.